Tuesday, June 8, 2010

The first of many


To the north of the deadly Sea of Sand lies the small city of Windhelm. The city is of little consequence saving that is the last vestige of civilization before the Shadowsong Forest and Mount Helm. The town has always been a self-sustaining place with as close to peace as possible so near the untamed wilderness. But as of late, a darkness has fallen over the town. A man claiming to be the profit of a lost god has come to the town with prophecies that his god demands sacrifice of one-in-ten of the city's population. Failure to comply means destruction of the entire city. The city's head guard was blasted into nothingness by the prophet when he attempted to forcibly remove him from the town. As the time gets closer to the mentioned day people of the town have started vanishing, and not because they are packing up and leaving. Something sinister is afoot. The towns people have put out a cry for help and you have responded for whatever you reason be it righteous or evil.  

OOC- Ok here it is, the first post. The FIRST thing you have is to either select or make your character (See the below post). The way it works after you have chosen your character is you now add a comment to do your move. It is not one post per move we will comment back and forth quite a bit before I put a new post up. DO NOT add a post. A new post signifies a new event in the game. Also use this first post to describe yourself to the other players, they know nothing about you or how you look or act. Speech is in Bold. Thoughts are in Italics. Make sure you have an avatar of what your character looks like, and that your user name is you characters name. If you want to ask me a question or say something that is not game play, put OOC at the beginning. OOC stands for Out Of Character. Below is a map of the city use it as your guide. I AM NOT AN ARTIST! Good Luck.


A brief description of the town as you enter it's gates and wander around:

The best description of the town of Windhelm is "weathered". The town is repeatedly buffeted by sand storms from the south and thunders storms from the north. The buildings (for the most part) are made of sturdy sandstone blocks and there is a vaguely Egyptian theme to the architecture. The streets are relatively busy, with a lot of merchant and traveler types wandering around. The watch travel in pairs or trios and can easily be identified by the scorpion tail patch located someplace on their clothing. There are also magical defenders, they can be identified by the staff made of solid jade that they carry. Many people seem nervous and anxious as the date of the offering approaches. Others are totally ignoring the prophet and going about business as normal.

24 comments:

  1. A cloaked figure walks through the gates of the city, lowers his hood, and shakes a bit of sand from his black hair. I am dressed in a fine tunic and pants, both midnight blue, and a black vest. My cloak, a flowing liquid hue that could be a sliver of the deepest ocean depths. The buttons and clasps of the cloak, and there are many, are all of burnished silver and boast an array of arcane looking symbols. A ring of white metal with a glowing blue water droplet symbol adorns the middle finger of my right hand. My slightly glowing blue eyes look around the entrance to the city.
    I need a drink. Lets hope this place isn't as much of a refuse pit as it seems.
    I approach the nearest group of guards.
    Excuse me, can you by chance point me in the direction of the nearest, er, bar? Preferably one with something good to drink, I don't want any orc piss...
    I hate the dessert...

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  2. ooc- I want to be Fen. I will add another post after i talk to you evan about my character and such. Im just claiming him by adding this post :-D lol

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  3. I walk into the city very content and sure of myself. I am wearing a black leather vest that covers a red undershirt. my pants are dirty, ripped, and have tears in them that seem to resemble that of a tiger claw. On my head I am wearing a tan hat with a large black feather that sticks at an angle into the air. I have a crossbow on my back, a throwing axe strapped to my right thigh, and a more large axe on my left. I quickly look around and wipe the sweat from my forehead.
    I need to get myself out of this heat better have myself a look around for somewhere to get a drink and lay my head.
    I explore the town for a good half-hour before finding the Battered Orc. I crack my neck quickly, loosen my shoulders, and walk in.

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  4. Jace- Three guards turn to you. The guards can clearly see that you are an adventure from your odd appearance and smile with good humor a you. One sports an eyepatch and he speaks for the group,

    "Well if it is orc piss you fear then I suggest staying away from the Battered Orc and Gnoggs Gnashers, because that is exactly what you get. The Soggy Goblin, Tremor and the Dancing Dragon are all solid drinking establishments. Friar Tuck has some of the best ale in the city, if you can get in. There are a few other places in the city to get a drink, but for a person of your occupation those are the best places for a pint."


    Gent- The first thing you notice about the Battered Orc is the mix of species. Throughout the city you have only really seen humans, elves, half-elves with the occasional gnome or dwarf thrown in. Here, however, it is much different. There room is crowded with half-orcs, orcs, some goblins and even what appears to be an ogre sitting at a table in the back. The second thing you notice is the place is absolutely trashed. There is garbage littering the floor from old mead mugs to broken chairs. It does not look like it has been cleaned...ever. Behind a long bar that encompasses the western side of the room are three burly half-orc women serving up tankards of mead. The three of them look tough enough to handle this whole crowd if needed to. Also in every corner of the room there are spiral staircases that lead to the next floor up. Only two are accessible at the moment because one is clogged with passed-out orcs and the other is roped off.

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  5. I thank the guards with a shallow bow and head off towards Friar Tuck and Roll

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  6. I smile to myself. Well this is quite an interesting place. I continue to look around for a moment until I spot the large ogre like creature in the back. I approach him ignoring everything else that is happening around me. When I reach the table I sit down and smile at him. Hello there mate, can I buy you a drink?

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  7. The young dwarf whistled as he walked, coarse black hair covered his head and ran down his shoulders, ceremonial braids dotted the hair in small patches signifying something that the common passerby probably mistook for something innocuous. His feet scrapped the dirt in small lines, drawing a pattern in the dusty trail. The Sea of Sand had already cleaned the path of his journey behind him. Footsteps swept away by the wind. He knelt for a moment and surveyed the town before standing and continuing his slow tread towards it.

    Boral sniffed the air as he entered the town. The one of his warhammers sat at his hip while the other rested lazily on his shoulder. Easily a head above most other dwarves, the young dwarven barbarian reveled in the smells of the small town. He had tasted other airs before. But the fear and anticipation in this air was palpable. The cloth under the armor hung in organized tatters over his corded muscles. Blacks, browns, and reds. Spikes and symbols covered his armor which looked as if it had been through more than a few battles.

    As Boral continued to meander through the town his felt his throat finally realize the full extent of his thirst. He looked up into the eyes of one of the randoms in the street.

    Beer?

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  8. A rather tan human walks up to the city gates. Wearing nothing but some singed pants and some shoes. I have a bag and a couple weapons on me. I stand outside the city wondering how I got here. I shrug and walk into the city looking for a place to rest.

    As I wander around the city, I see a place called the soggy goblin, the name seems familiar to me unlike how I got in this current situation. I go in.

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  9. Jace-
    The Friar Tuck and Roll is located in a section of the city called Fountain Plaza. It may be named that do the fact that the entire center of the plaza is dominated by a massive fountain. Only certain people are allowed to go into the plaza. The only people who are allowed in are people who have received a special pass from the Duke himself. You approach the small road that leads into the plaza. There are two guards that stand on either side of the road and check citizens passes as they enter the plaza. Behind them up the road about ten fee a figure lurks in the shadows. (Perception 17) You catch the sun reflecting off what looks like an emerald staff.


    Gent-
    The first thing you notice about the ogre is the smell. It is evident that the giant does not bathe on a regular basis. Its clothing is a patchwork of smaller being's clothing sewn together. Its beady eyes narrow on you as you approach. The other patrons in the bar are giving his table a wide berth, a few look nervously in your direction as you approach him. (Well, it LOOKS like a him) You pull up a chair and ask your question. The ogre's eyes narrow a bit more. (Perception check: 14) You notice the the ankles of the ogre are held in place by massive clamps that attach to the wall. Also instead of being flush against the wall there seems to be a slightly recessed alcove that his is sitting in. There is nothing on his table except for a battered metal dish. One of the half-orc bartenders has stopped serving drinks and is openly staring at you and the ogre.

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  10. Boral
    The random man you address happens to be walking down the road with a small creature on a leash. He is dressed in flowing silks and jewels that hint that he may be a man of some wealth. The creature looks like a 6-legged rat with black fur and it has a long duck-like bill lined with rows of needle-sharp teeth. It has a jewel studded collar and leads the man along as a dog would. As soon at you say beer it leaps through the air and lands behind its master, making strange hissing noises. The owner seem shocked by the actions of his pet. He utters soothing words to it in an attempt to calm it down. The man turns to you.

    In a slightly annoyed voice he says, "I don't have any beer. And you have startled my baric. Good day sir."


    Fen-
    You enter the building with the swinging sign that has: The Soggy Goblin scrawled upon it. The door creaks as you enter. The inside can be described in one word…but more would be better. There is a relaxed atmosphere about the place. It is cozily warm inside, not blisteringly hot like the street outside. The smell of baking bread wafts from the kitchen. The layout of the place allows for all types. Built into the western wall are a series of alcoves complete with benches and tables. These booths allow for maximum privacy, as all are equipped with curtains that can be drawn over the opening. The northern wall, the wall farthest from the entrance, has a fireplace that currently burning a blue flame that gives of a chill instead of heat. Mounted directly above the fireplace is a bow. This bow is green/black and is constantly dripping…no, oozing something into the fire. Whatever strange fluid it is oozing drops into the fire and is burned away with a hiss. Situated around the hearth are a slew of very comfortable looking fluffy chairs. Also in the back corner is a spiral staircase that leads to the second level of the tavern, presumably. The eastern wall is dominated by a long bar counter. There is a door behind the bar that must lead into the kitchen, for that is where the smell of baking is coming from. There are many bar stools along the counter, most of them occupied. The bar itself looks to have been through much, judging by the various dents and dings. The dented nature of the bar does not deter from the fact that it is surprisingly clean. Behind the bar there is a crooked sign reads: No Credit. There are rows of glasses and various bottles of alcohol. Perhaps the strangest thing behind the bar is the barkeep. A considerably obese goblin stands behind the counter cleaning a dirty glass with an even dirtier rag. He gives you an eyeballing when you enter but says nothing. The center of the tavern is taken up by a series of very large tables. Each could sit ten people with little problem. The tavern is occupied by people of all races. They talk, joke, gamble and hold various contests for sport. Barmaids flutter about serving the patrons. A bard plays a lute in the corner. The feeling in the room is one of good humor.

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  11. OOC- I forgot to say: To put something in bold you have to put < b > What you want bold < / b >. But without the spaces. For italics you put an "I" instead of a "B"

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  12. I make my way into Madam Oleo's, and focus on the alleywat through the windows to watch if anyone comes out of the Fountain Plaza. If I see anyone, I want to leave the shop and follow them.

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  13. I walk over to the Barkeep and ask

    Could I get a drink please, something with a kick!

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  14. OOC- You will not be able to see the Plaza road from the windows in Madam Oleo's.

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  15. I stop for a moment quite flustered and shaken at the situation,or maybe it was the smell, but quickly regain my thoughts and turn to the bartender.
    oy mate is there something wrong?
    I then get up from the chair and approach the bartender with a smile.

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  16. Boral chuckled, he did enjoy startling the rich and the strange traders that seemed to be as annoyed by him as he was of them. He waved the man off and continued on his way, scanning the streets for an alehouse or a guard that could point him towards one.

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  17. OOC - the information you gave me in rl then, evan, was false. You said I could see the alleyway, or the area behind all of the shops, that leads to the fountain plaza area... that would be the street thing between oleo's and trever's stables and between the bag of opportunity and friar tuck and roll.

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  18. Fen:
    The obese goblin gives you a once over as you approach the bar. With a grunt he nods with his head toward the sign behind the bar without putting his glass down.

    "You better have some sort of payment or you'll get a kick all right."


    Gent:
    The woman does not smile or acknowledge you comment other than to say:

    "Leave the ogre alone"

    She then turns back to a waiting group half-orcs clamoring for some more Impale Ail. Even thought she has gone back to her business it is evident that she is still keeping an eye on you. The ogre is still squinting hard at you from his little alcove as if think about something with all of his concentration.


    Boral:
    Through your own observation and from questioning a few guards you find out the the closest. most accessible, alehouse are; The Soggy Goblin, The Dancing Dragon, and Gnoggs Gnashers. All are frequented quite regularly by the towns patrons and located on the main streets.

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  19. OOC - thanks for replying to me...

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  20. Boral sat in the dirt for a moment, he enjoyed the sights around him. The fear was intoxicating and the dust swirled in the wind around the edges of his vision. He thought for a moment longer before settling on trying to find the Dancing Dragon. It sounded like a place someone like him could find company or a job. He was bored, but the town held the promise of something exciting.

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  21. I hold up a satchel and shake it.

    Please?

    I look around as I wait,

    Why am I here? Thats a really fat goblin...I wonder if he ever gets any exercise...

    Anything going on around town?

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  22. I shake my head in disgust.
    Did that women just tell ME what to do? Shes got some guts, but I'm gonna keep poking about until i get some damn answers.
    I wait a moment before saying or doing anything else. I just give the bartender a long stare as I think to myself until finally I say,
    excuse me ma'am, but i was just wondering why that ogre was in chains? he seems simple enough.

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  23. I leave Madam oleo's and head towards the Dancing Dragon.

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  24. and thus the game ends...how shitty

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